Metaverse Market to be Worth $815.8 Billion by 2030
Meticulous
Research®—a
leading global market research company, published a research report titled, ‘Metaverse Market by
Offering (Hardware, Platforms), Medium (HoloLense, Headset, Others),
Application (Virtual Learning, Virtual/Enhanced Gaming, Others), End-use
Industry (Gaming, Marketing & Advertising, Others), Geography -
Global Forecast to 2030.’
Download Free Sample report: https://www.meticulousresearch.com/download-sample-report/cp_id=5612
According
to this latest publication from Meticulous Research®,
the Metaverse market is projected to reach $815.8 billion by 2030, at a CAGR of
47.2% from 2023 to 2030. Some of the major factors driving the growth of this
market are increasing demand for metaverse in the entertainment & gaming
industry, rising government initiatives and investment in the metaverse, and
the growing adoption of metaverse to enhance customer experience. In addition,
the rising adoption of virtual experiences in corporate and hospitality sectors
and the growing need for metaverse in education and training are expected to
provide opportunities for market growth. However, high installation and
maintenance costs and health issues from excessive use can restrain the growth
of the market.
The
metaverse market is segmented by offering, medium, application, and end-use
industry. The study also evaluates industry competitors and analyzes the
regional and country-level markets.
Based
on offering, the metaverse market is
segmented into hardware and platforms. In 2023, the hardware segment is
expected to account for the larger share of the global metaverse market. The
large share of this segment is mainly attributed to the growing focus among firms
on producing products that provide a better user experience and enable more
extended user immersion. To improve the realism of virtual worlds, companies
are also working to develop more advanced hardware, such as VR/AR headsets,
haptic devices, and sensors which are expected to drive segment growth.
For
instance, in June 2023, Meta Platforms, Inc. (U.S.) announced the company's
next-generation mixed-reality headset. This new headset boasts several upgrades
compared to its predecessor. Notably, it features a sleeker design, with its
thickness reduced by 40%. However, the platforms segment is expected to record
the highest CAGR during the forecast period.
Based
on medium, the metaverse market is
segmented into hololense, desktops, smartphones, and headsets. In 2023, the
desktop segment is expected to account for the largest share of the global
metaverse market. Some of the metaverse platforms, such as decentraland, can be
experienced using a desktop PC or a laptop with an internet browser. In
addition, if users want to expand beyond the capabilities of a smartphone, a
computer with good graphics and memory will enhance their experience. Thus, all
such factors are attributed to the large share of the segment. However, the
mobile segment is expected to record the highest CAGR during the forecast
period.
Speak To Our Analyst Understand Here: https://www.meticulousresearch.com/speak-to-analyst/cp_id=5612
Based
on application, the metaverse market is
segmented into virtual learning, entertainment in VR, virtual work settings,
virtual/enhanced gaming, virtual socialization, digital health resources, and
other applications. In 2023, the virtual/enhanced gaming segment is expected to
account for the largest share of the global Metaverse market. The large market
share of this segment is mainly attributed to the significant ongoing
innovations and developments by developers, as well as a growing focus on
boosting immersion and making games more realistic. However, the virtual
learning segment is expected to record the highest CAGR during the forecast
period.
Based
on end-use industry, the metaverse market is
segmented into gaming, IT & telecom, education, finance, marketing &
advertising, healthcare, travel & hospitality, construction,
transportation, manufacturing, retail & ecommerce, and other end-use
industries. In 2023, the gaming segment is expected to account for the largest
share of the global metaverse market. The large market share of this segment is
mainly attributed to the rising adoption of metaverse in gaming to provide
players with a socialistic environment where they can build relationships with
the elements around them to gain a more flexible immersive gaming experience.
In
addition, rising investment in immersive technologies to incorporate them into
gaming is expected to drive segment growth. For instance, in February 2022,
Sony (Japan) released the VR2 and VR2 Sense Controllers for the PlayStation 5
to provide customers with a high-quality virtual reality experience that
enables users to lose themselves in the gaming world with a broad spectrum of
experiences. However, the marketing & advertising segment is expected to
record the highest CAGR during the forecast period.
Based
on geography, the metaverse market is
segmented into North America, Asia-Pacific, Europe, Latin America, and the
Middle East & Africa. In 2023, North America is expected to account for the
largest share of the Metaverse market. Being technologically advanced and
developed, North America is the leading market in developing cutting-edge
technologies used in display devices. The rising expenditure of companies and
individuals on digital solutions and advanced technologies also boosts market
growth. Furthermore, the strong presence of gaming and metaverse businesses
concentrating on incorporating metaverse into gaming is creating market growth
potential.
Some
of the recent developments:
· In
January 2022, Microsoft Corporation (U.S.) acquired Activision Blizzard, Inc.
(U.S.) to foster the metaverse industry's development and accelerate
Microsoft's gaming business growth across mobile, PC, cloud, and console
platforms.
· In
January 2023, the International Organization for Public-Private Cooperation in
Geneva, also known as the World Economic Forum (WEF), collaborated with
Microsoft Corporation (U.S.) and Accenture PLC (Ireland) to build a Global
Collaboration Village. This metaverse platform focuses on promoting virtual
multi-stakeholder cooperation.
Key
Players
The
key players operating in the metaverse market are Meta Platforms, Inc. (U.S.),
Microsoft Corporation(U.S.), Google LLC (U.S.), Unity Software Inc.
(U.S.), Accenture PLC (Ireland), Adobe Inc. (U.S.), Hewlett Packard Enterprise
Company (U.S.), Infosys Ltd. (India), TCS (India), Qualcomm Technologies, Inc.
(U.S.), Ansys (U.S.), Autodesk (U.S.), Intel Corporation (U.S.), Tech Mahindra
(India), Samsung (South Korea), NetEase, Inc. (China), Electronic
Arts Inc. (U.S.), Epic games (U.S.), Take-Two (U.S.), and Valve
(U.S.)
Quick Buy: https://www.meticulousresearch.com/Checkout/94360609
Key
questions answered in the report-
· Which
high-growth market segments are based on offering, medium, application, and
end-use industry?
· What
was the historical market for metaverse?
· What
are the market forecasts and estimates for the period 2023–2030?
· What
are the major drivers, restraints, and opportunities in the metaverse market?
· Who
are the major players, and what shares do they hold in the metaverse market?
· How
is the competitive landscape in the metaverse market?
· What
are the recent developments in the metaverse market?
· What
strategies are adopted by the major players in the metaverse market?
· What
are the key geographic trends, and which are the high-growth countries?
· Who
are the local emerging players in the global metaverse market, and how do they
compete with the other players?
Contact Us:
Meticulous Research®
Email- sales@meticulousresearch.com
Contact Sales- +1-646-781-8004
Connect with us on LinkedIn- https://www.linkedin.com/company/meticulous-research
Comments
Post a Comment